The word geek is a slang term originally used to describe eccentric or non-mainstream people; in current use, the word typically connotes an expert or enthusiast or a person obsessed with a hobby or intellectual pursuit, with a general pejorative meaning of a "peculiar person, especially one who is perceived to be overly intellectual, unfashionable, or socially awkward".
Although often considered as a pejorative, the term is also used self-referentially without malice or as a source of pride. Its meaning has evolved to refer to "someone who is interested in a subject (usually intellectual or complex) for its own sake".
Geeks (Korean:긱스) is a Korean hip hop duo composed of rappers Lil Boi and Louie. They are signed under Grandline Entertainment and Rainbow Bridge World. They are both credited lyricists, composers, and producers, as well as notable Korean rappers in their own right. They hit mainstream crossover success in a collaboration with Sistar's Soyou in the track "Officially Missing You Too," a major K-pop hit of 2012.
Breakout Debut Success in 2011
Geeks debuted with their mini-album "Officially Missing You" on March 9. The title song "Officially Missing You" is a remake of an R&B hit by Canadian singer Tamia. Geeks placed first on Cyworld's daily music chart with that song. Geeks participated in the 3rd Grand Line Show, a hiphop concert, and in the TV show "GEEKS TV." They were also the "Rookie of the Month" for May for the Cyworld Digital Music Awards.
Collaborative Success in 2012
Geeks released their second mini-album "Hang Over" with a title song of the same name and an accompanying music video on April 13. Geeks held a collaborative concert with Crucial Star on May 26. Geeks performed at 'Green Groove Festival 2012." Geeks were featured in Jung Hye Min's title song "Don't Call Me Nuna," released October 18.
Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. The fast-paced fighting allows for characters to move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.